Gabriel Taylor
Software Engineer | Game Programmer

About Me
I am Gabe Taylor, a student studying at Worcester Polytechnic Institute. I am passionate about game development and software engineering.
Skills
Experience
Education
- Game Development
Unity, Godot, Plastic SCM - Software Engineering
React, AWS, MySQL, Node.js, Next - Programming Languages
C++, Java, C#, Python, GDScript, Javascript, Typescript, C, CSS, HTML - Programming Tools
Github, Gitlab, Visual Studio, VS Code, IntelliJ
- 2024 - 2025
Game Programming Intern at Dig-It Games - 2024 - 2025
Treasurer of WPI's International Game Developers Assosiation - 2024 - 2025
Vice President of WPI's Video Game Club - 2022 - 2023
Systems Programming Intern at Mirror Mirror
- 2023-2027
Worcester Polytechic Institute- B.S. in Computer Science
- B.S. in Interactive Media and Game Development
- Deans List
- 2019-2023
Bethesda Chevy Chase High School
My Work

Rotera 6
A puzzle game releaced for IOS and Android. During my time working on the game, I designed several puzzles, programmed a new puzzle mechanic, and led a round of playtesting.

Shop Comp Online
A web application where users could log reciepts for grocery purchases and create shopping lists. I worked on designing and implementing both the front-end application and back-end API.

Panoptica
A 3D game made using an agile development process. After each sprint, my team would playtest the game and build a new iteration based on the feedback.

Aliens Stole Our Mascot
A tower defense game released on IOS and Android. I led the creation and playtesting of multible levels for post-release updates.

Snake Adventure
A version of the classic Snake game developed using a self made game engine. This engine was based on the Dragonfly game engine. The game features procedually generaged stage layouts.

Ye'Howdy
A visual novel set in the wild west using the Twine framework. I led the projects development and helped design time progression system using spreadsheets.