Gabriel Taylor
Software Engineer | Game Programmer
My Work

Panoptica
A 3D horror game, where players uncover mysteries by sending mail around a town. I designed and programmed the core systems of the game, including the system for loading in and interacting with package objects.

Licky Thief
A puzzle game released on IOS and Android, where player's control a gecko who uses its tongue as a grappling hook. I worked on key features including a save load system, the core level logic, dynamic level elements, and a screen scaling system

Shop Comp Online
A web application where users could log receipts for grocery purchases and create shopping lists. I worked on designing and implementing both the front-end application and back-end API.

About Me
I am Gabe Taylor, a student studying at Worcester Polytechnic Institute. I am passionate about game development and software engineering.
Skills
Experience
Education
- Game Engines
Unity, Godot - Software Engineering
React, AWS, SQL, Node.js, Next, CSS, HTML - Programming Languages
C++, Java, C#, Python, GDScript, Javascript, Typescript, C - Programming Tools
Github, Plastic SCM, Visual Studio, VS Code, JetLabs - Development Tools
Miro, Jira, Kanban
- 2026
Software Engineer at MassDigi Summer Innovation Program - 2026
Secretary of WPI's International Game Developers association - 2026
President of WPI's Video Game Club - 2024 - 2025
Game Programming Intern at Dig-It Games - 2024 - 2025
Treasurer of WPI's International Game Developers association - 2024 - 2025
Vice President of WPI's Video Game Club - 2024
Programmer at MassDigi Studio - 2022 - 2023
Systems Programming Intern at Mirror Mirror
- 2023-2027
Worcester Polytechnic Institute- B.S. in Computer Science
- B.S. in Interactive Media and Game Development
- Deans List
- Notable Courses
AI, Algorithms, Software Engineering, Machine Learning, - Database Systems, Operating Systems Systems Programming, Machine Organization.