
A 3D horror game, where players uncover mysteries by sending mail around a town. I designed and programmed the core systems of the game, including the system for loading in and interacting with package objects.

A puzzle game released on IOS and Android, where player's control a gecko who uses its tongue as a grappling hook. I worked on key features including a save load system, the core level logic, dynamic level elements, and a screen scaling system

A web application where users could log receipts for grocery purchases and create shopping lists. I worked on designing and implementing both the front-end application and back-end API.

A project where I trained and tested machine learning models on detecting whether a tumor was benign or malignant. I then analyzed the differences between the different models, as well as how transformations to the data effect the results.

A 3D puzzle game released for IOS and Android where players rotate the terrain around them in order to reach the goal. I designed several puzzles, programmed new mechanics, and led a round of playtesting.

A tower defense game released on IOS and Android, where players place down students in order to protect their school's mascot from aliens. I led the creation and playtesting of multiple levels for post-release updates.