My Projects

Panoptica

Panoptica

A 3D horror game, where players uncover mysteries by sending mail around a town. I designed and programmed the core systems of the game, including the system for loading in and interacting with package objects.

Programming
Godot
GitHub
GDScript
Licky Thief

Licky Thief

A puzzle game released on IOS and Android, where player's control a gecko who uses its tongue as a grappling hook. I worked on key features including a save load system, the core level logic, dynamic level elements, and a screen scaling system

Design
Programming
Unity
Plastic SCM
C#
Shop Comp Online

Shop Comp Online

A web application where users could log receipts for grocery purchases and create shopping lists. I worked on designing and implementing both the front-end application and back-end API.

Design
Programming
Unity
Plastic SCM
C#
Breast Cancer Diagnosis Using Machine Learning

Breast Cancer Diagnosis Using Machine Learning

A project where I trained and tested machine learning models on detecting whether a tumor was benign or malignant. I then analyzed the differences between the different models, as well as how transformations to the data effect the results.

Programming
Machine Learning
Jupyter
Python
Roterra 6

Roterra 6

A 3D puzzle game released for IOS and Android where players rotate the terrain around them in order to reach the goal. I designed several puzzles, programmed new mechanics, and led a round of playtesting.

Programming
Godot
GitHub
GDScript
Aliens Want Our Mascot

Aliens Want Our Mascot

A tower defense game released on IOS and Android, where players place down students in order to protect their school's mascot from aliens. I led the creation and playtesting of multiple levels for post-release updates.

Design
Programming
Unity
Plastic SCM
C#