
A puzzle game releaced for IOS and Android. During my time working on the game, I designed several puzzles, programmed a new puzzle mechanic, and led a round of playtesting.

A web application where users could log reciepts for grocery purchases and create shopping lists. I worked on designing and implementing both the front-end application and back-end API.

A 3D game made using an agile development process. After each sprint, my team would playtest the game and build a new iteration based on the feedback.

A tower defense game released on IOS and Android. I led the creation and playtesting of multible levels for post-release updates.

A version of the classic Snake game developed using a self made game engine. This engine was based on the Dragonfly game engine. The game features procedually generaged stage layouts.

A visual novel set in the wild west using the Twine framework. I led the projects development and helped design time progression system using spreadsheets.

A 2D platformer game made in Godot. I found and implemented sound effects and music for the game, creating an Ambiance and Music Manager to do so. Additionally, I implemented a saveing system that allowed players to save and load their progress.